GT5:Prologue Interface Design

As a designer, when I play games I try to notice design elements that stand out as either overwhelmingly good or bad. On last week’s Full Moon Show, they had Jake Stones, the UI Designer from Insomniac Games (Resistance, Ratchet and Clank, etc…). He was talking about various things that go into interface design for modern videogames and it was all pretty interesting.

Yesterday I got GT5 and one of the first things that I noticed was how fantastic the interface is. From animation to ease of use, everything is wonderful. Even the use of descriptive icons is spot on. I know that a lot of UI designers feel like their work goes un-noticed, but man… GT5’s is real slick.

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