Jason was not at work yesterday. When rob came back from lunch with a glass bottle of Coke we knew what we had to do. Using Purple and blue dry erase markers we dyed some water and found an LED flashlight and rigged it up to look like it was glowing. Add a Nuka-Cola Quantum label found on some dude’s deviant art, and Ta-Da!
I’m surprised with how good it looks in person. Jason seemed to get a kick out of it when he came in and saw a Quantum waiting for him.
As I said in my game of the year post, I really like Fallout 3. I also really like PSN trophies. I’ve decided that I want to try to get a platinum on fallout so I’ve been going through and doing all the quests. Most of them arent too hard to get, but the ones that are going to be the most work are the get to level 20 as Good/Neutral/Evil. I’m not really looking forward to playing through it 3 times just trying to get to level 20. In any case, I’ve really been enjoying a lot of the sidequests. I’m running into some problems with finding enough bobbypins to unlock everything I run across. I wish there was an infinately usable lockpick like in Oblivion.
Right now I’m working on “The Nuka-Cola Challenge” and “Agatha’s Song“. I only need like 3 or 4 more Quantums! I have about 14 of the 20 Bobbleheads, as well.
I just was playing some Fallout 3, and in the first 10 minutes I found my way through the area that I’d been stuck in for the past 2 play sessions. I dont get it. Anyway, now I have a cool ghoul guy following me around helping me fight. I may go get my dog too (which I have chillin out in my house in megaton) so that I have a whole posse.
…and they are talking about Fallout 3. I am really excited for this game. I’ve loved Bethesda games since Daggerfall, but I’ve never tried any of the other Fallout games. I cant wait to see more on this.
They were just talking about how the game opens and it starts at the moment of your birth. The doctor then brings out a machine that “predicts” how you’ll look when you’re grown. At this point you do the basic character creation stuff and when you’re done a procedurally generated father (based on the choices you made on your character’s creation) walks out from the shadows.
Stuff like this is really great game design. It sounds like the whole game has really well integrated, interesting ways to do the “tutorial” type stuff. The new screenshots are really impressive as well. CAN NOT WAIT.