GT5:Prologue Interface Design

As a designer, when I play games I try to notice design elements that stand out as either overwhelmingly good or bad. On last week’s Full Moon Show, they had Jake Stones, the UI Designer from Insomniac Games (Resistance, Ratchet and Clank, etc…). He was talking about various things that go into interface design for modern videogames and it was all pretty interesting.

Yesterday I got GT5 and one of the first things that I noticed was how fantastic the interface is. From animation to ease of use, everything is wonderful. Even the use of descriptive icons is spot on. I know that a lot of UI designers feel like their work goes un-noticed, but man… GT5’s is real slick.

Gran Turismo 5 – Download or Disk


I have been going back and fourth on if I want to buy Gran Turismo 5 Prologue on the disk or from the PSN store. I think I am going to go with the store though. I did a little bit of research and I’ve cleared up one of the biggest problems I had with going digital download. I was concerned that some day my PS3 would die and I’d lose all my downloadable games, this is not the case. If you download a game from PSN you can download it on up to 4 additional PS3 units (if logged in as your PSN ID). The game can be redownloaded as many times as you want from those 5 PS3s.

The benefits of disk-less gaming are too tempting to ignore. I love the idea of not having to go switch disks, especially for a game that I’ll no doubt end up playing pretty sporadicly after my initial push with it.